Unboxing Japanese VideogamesA Metadata Based Approach to the Production and Distribution of Spatial Instability A new perspective on the spatial complexity and plurality of Japanese videogames. Unboxing Japanese Videogames uncovers the complex and plural spatialities of commercial videogames published in Japan between 1985 and 2015. Rejecting the boxing inherent in the phrase Japanese videogames, Martin Roth explores a series of spatialities that unfold in videogame production
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